The Game Awards is a place where gamers can go to not only see their favorite titles battle it out for prestigious awards, but also for brand new announcements about upcoming games. TheGame Awards 2021did not disappoint, with plenty of world premieres and new game reveals, including Monolith Productions' newWonder Woman.

Although not much is currently known aboutWonder Woman, and with the Game Awards showing off only a brief teaser for the game, it has been confirmed that the upcoming release will feature the Nemesis System. This is the same villain-centric gameplay framework previously seen in other Warner Bros. titlesMiddle-earth: Shadow of Mordorand its sequelMiddle-earth: Shadow ofWar. The innovative system was a big hit with gamers, and its inclusion certainly has interesting implications for whatWonder Womancould look like when it comes to in-game enemies and mechanics.

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What Is The Nemesis System?

WhenMiddle-earth: Shadow of Mordorwas released in 2014, one of its most standout features was the Nemesis System. This original mechanic was subsequently patented by Warner Bros. which caused some controversy, but its inclusion in the upcomingWonder Womanis certainly an interesting decision. The mechanic allows player decisions to directly impact the narrative in a unique way, as enemies evolve and develop throughout the game based on the protagonist’s actions. As described by Monolith, the system is a collection of “methods for managing non-player characters” which are “based on character hierarchies and individualized correspondences.”

In a nutshell, theNemesis Systemensures that any grunt, unimportant thug, or low-level bad guy has the chance to ascend the ranks and become a major thorn in the player’s side. Within theMiddle-earthgames, orc society is built in a specific hierarchy that meant that if an orc killed the player, they would get promoted and start a potentially meteoric rise through the ranks to boss-level status.

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However, orcs are also known for their infighting and internal rivalries, so not only would they attempt to take out the player, but they would also challenge each other to a fight to the death in order to get those coveted promotions. This meant that the enemy landscape was constantly evolving and changing, and no two games would be the same.

As the orcs move up the ranks they become more powerful, and if one dies then there is always another to take their place. Orcs that the player encounters will also remember exactly how that fight played out, including the keepsakes that the player may have left them with, such as specific scars or fears of things like fire (if that’s how the player previously attacked them). Gamers are also encouraged to turn high-ranking orcs against each other so that they can work for them. Later in the game, players get the ability to brandorcsand make them do their bidding, creating an army of infiltrators that can betray their factions and sow the seeds of dissent to topple leaders.

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Everything Known About Wonder Woman So Far

The brief glimpse that gamers were granted didn’t reveal much — just a stylish look at the titular character as she wielded her iconic Lasso of Truth and showed off herclassic costume. The teaser features a voiceover from Diana’s mother, Queen Hippolyta, as she outlines a new threat that has come to the shores of their home island of Themyscira. However, publisher Warner Bros. did reveal some additional details so gamers didn’t need to speculate too much about what they might be able to expect from the upcoming game.

The newWonder Womanwill be a singleplayer open-world game where players will get the chance to control the legendary Amazonian in an original story to “unite herAmazon familyand the humans from the modern world.” It was also confirmed that the third-personWonder Womanwould make use of the highly-praised Nemesis System from theMiddle Earthgames to “forge deep connections” with both enemies and allies within the game.

What The Nemesis System Could Mean For The Game

The Nemesis System was arguably the best feature to come out of theMiddle-earthgames, and players have been keen to see its implementation in more titles since its debut. With Warner Bros. confirming that the system will be a prominent feature inWonder Woman, gamers have started to speculate about what this might mean for theDC heroand her upcoming game.

Firstly, the Nemesis System creates a dynamic and versatile in-game world, that truly allows players to have a hand in shaping their specific experience. The constantly shifting and evolving landscape of baddies mean that the game will have lots of replay value, with no two playthroughs turning out quite the same way.

The Nemesis System also has interesting story implications for just who Diana will be going up against. Alongside potentialWonder Womanseries staples likeCheetahand Circe, gamers might be able to promote an otherwise inconsequential thug to supervillain status — a fun feature that always made the enemies of theMiddle-earthgames feel personal and weighty. This mechanic crafted genuinely interesting character arcs for enemies, outside of the main story. This is a great contrast to the endless nameless rabble that superheroes usually come up against in the form of henchmen when they’re not dealing with the usual big names in the bad guy leagues.

The ability for players to create their own nemeses also opens the door for much more meaningful and unique character interactions between Wonder Woman and her potential adversaries. Fights become more than just a series of brawls and chances forDianato show off her signature fighting style and weapons — gamers get the chance to play out their own personal rivalries that they’ve helped to create. DC is known for its excellent villains, and it will be interesting to see how comic book thugs could compete and rise through the ranks of a criminal empire inWonder Womanthat would emulate the chaotic hierarchy of orc society.

With Warner Bros. specifying that the Nemesis System inWonder Womanwill be about forging connections with both enemies and allies, players will no doubt be intrigued to see how this system will affect Diana’s friends andcrime-fighting partners. If other heroes are to feature, perhaps they will have a ranking system that they’ll be navigating alongside the protagonist, with Diana’s choices about who she takes on missions increasing their standing.

Or perhaps a similar infiltration system will be in place like the branding mechanic in theMiddle Earthgames, with converts to Diana’s cause able to act as moles in criminal and villainous organizations. There is still plenty to speculate about, and fans will no doubt be eager for more news as the game continues to reveal its secrets over the coming months.