For how muchFar Cryhas managed to evolve as a franchise over the last several years, there are a number of game design commonalities that have persisted throughout each installment. While the intention is likely to give structure to the open-world environments within any givenFar Crygame, fans of the series can’t help but notice how often open-world content like collectibles and radio towers tend to get used. Although, Ubisoft is apparently aware of its overuse of radio towers.

Often times, a greater amount of emphasis tends to get placed on the atmosphere and aesthetic ofFar Cry’sopen-worlds instead of the actual content for players to do.Far Cry 6,in particular, is lush with detail and breathtaking visuals, but in terms of design, the game hasn’t done much to improve upon theFar Cryformula. With some fans even saying thatHalo Infiniteis a betterFar Crygame by comparison. Though, it seems Ubisoft has used its most repetitive game design element to make fun of itself.

RELATED:Pokémon Fan’s Far Cry 5 Pallet Town Recreation Shows Arcade Feature Should Have Returned

The official Ubisoft TikTok account posted a video ofDani Rojas fromFar Cry 6doing a TikTok dance to Major Bag Alert by Damickey Lillard with the caption “us when we discovered the concept of radio towers.” It’s a nice piece of self-awareness that draws attention to Ubisoft’s frequent use of radio towers inFar Crygames.

Radio towers and other similar locations, often get criticized the most when it comes to open-world Ubisoft games, considering how frequently they appear. Games likeWatch DogsandAssassin’sCreedboth feature radio tower-esque locations, such as synchronization points inAssassin’s Creed,which serve as a means of unlocking item locations and points of interest on the open-world map.

The radio towers have often criticized by fans ofFar Crydue to the abnormally high frequency within a number ofFar Crytitles. In fairness, radio towers did not make any sort of appearance withinFar Cry 5, but the point is that given how many radio towers there tend to be inFar Crygames, the content itself doesn’t feel as interesting or exciting the seventh or eighth time the player has to do it.

In any case, it’s at least nice to see that Ubisoft is aware of the criticisms that players have of the open-world content inFar Cry. However, for how monotonous the radio towers might be for some players, at least there’s a substantial award for doing them. InFar Cry 3andFar Cry 4, gun stores unlock certain weapons for free after successfully liberating a radio tower.