This week, Bungie CEO Pete Parsons and Xbox Head Phil Spencer teamed up for anotherBungie BountyinDestiny 2. However, instead of the target being to beat Parsons and Spencer in Crucible like past bounties, this time the goal was just to join them during a Heroic Strike.

The firstDestiny 2Bungie Bounty of Year 3 was made possible thanks toCross Save, which was activated a few weeks ago. It was also somewhat of a reunion for the two, following Bungie’s split off from Microsoft and theHalofranchise.

RELATED:What to Expect from Project Scarlett Games

During the Bungie Bounty stream, Spencer talked at length about his love forDestinyandDestiny 2. It’s been well documented thatDestinyis one of Spencer’s favorite gamesand that he has logged hundreds of hours in the franchise. But arguably the most interesting tidbit that Spencer revealed is that he has played the first Project Scarlett games.

Of course, Phil Spencer couldn’t say more about his experience with Project Scarlett outside of the fact he has played some games on the next generation Xbox console. At this point, the onlyconfirmed Project Scarlett game isHalo: Infinite, but it is assumed that Microsoft has plenty of first-party titles in development for the console. The whole point of acquiring developers like Double Fine was to ensure that Project Scarlett comes out of the gate with a lineup that makes it worth buying.

One of the positives to take from the comment from Spencer is that Project Scarlett is moving along and is now in a place where Xbox team members can play games on it. If Microsoft is to meet itsholiday 2020 release date for Project Scarlettthen there is going to need to be rigorous testing done on the console, and one of the perks of being Phil Spencer is participating in those tests.

In all reality, the fact that Phil Spencer has played Project Scarlett games is intriguing and unsurprising. For Xbox fans, it brings them that much closer to seeing and eventually playing games on the console, but for gamers, it’s simply part of the process. Spencer, like any head of a major game studio, gets to see products ahead of time, the only difference is he projects this idea of himself as a gamer more than most. It’s why he was willing to participate in theDestiny 2Bungie Bounty.