Summary

Part of what’s fun aboutMarvel Snapis that the game can behave as a sort of ancillary encyclopedia of Marvel characters, settings, and lore. In order to understand a lot of what it depicts players will need to have some foundation of context for certain characters and locations, of course, but fans can get an idea of what characters’ abilities are or why a location may be significant. Uncle Ben is hilariously lore-accurate in terms of how his destruction produces a Spider-Man card, for instance, whileMarvel Snap’s Central Park fittingly adds a Squirrel tokento each location.

Not every location or character has an ability or action that connects to the overarching source material it is adapted from, such as the Wakandan Embassy simply giving +2 Power to cards in players’ hands. However, one of the locations that does stand out for its lore accuracy and can be a bit of a nuisance inMarvel Snapis the Gamma Lab, which after turn three faithfully turns any cards played there into a Hulk. This is either fantastic or awful depending on circumstances involved in the rest of the match, but it is missing out on a unique advantage that Hulk cards could potentially have when one powerful card is in players’ decks.

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Marvel Snap’s Gamma Lab Has an Odd Caveat with High Evolutionary

Marvel Snap’s Hulk was originally intimidating due to how high his Power is, but because he didn’t have any abilities associated with him in his card text he quickly became a waste of a card to play in the last turn. Thanks toMarvel Snap’s High Evolutionary, though, Hulk and other cards with no abilities suddenly became quite decent if players are patient and don’t mind ending turns with some Energy leftover.

Hulk is now incredibly powerful if players are lucky enough to draw him into their hand early since High Evolutionary’s buff for the gamma-radiated monster gives him +2 Power each time a turn is ended with any amount of Energy unspent, making him a wonderful card to play on a final turn if players were able to stack Power onto him the entire match. That said, while this is an exciting way to see Bruce Banner be an effective powerhouse again, this same buff does not apply to Hulk cards that are produced byMarvel Snap’s Gamma Lab location.

Players who have High Evolutionary in their deck should arguably get to take advantage of Hulks produced by the Gamma Lab, too. This could make it so that Hulk cards there for the player can begin to accumulate unspent Energy as Power. Plus, it wouldn’t necessarily be that OP since all it would take is for an opponent toplay a Shang-Chi to instantly delete all that progress, and the chances of a Gamma Lab location appearing anyway aren’t reliable at all.

Still, when players tie cards on a Gamma Lab and both result in the same number of Hulks there after turn three, it would be tremendously satisfying if players could turn that tide by incrementally increasing their Hulks’ Power each turn thereafter, as well as potentiallyhaving Misty Knight buff their Power further. In the meantime, High Evolutionary Hulk players can fare relatively well so long as they are able to buff him early, and ideally throw down a Magik in order to play Hulk on turn seven when he’ll be able to make last-second use out of unspent Energy.

Marvel Snapis available now on mobile devices and PC.

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