Based on how most of FromSoftware’s recent action games are arguably modern classics, it’s a testament to how goodBloodborneisthat it still stands out from the crowd. Since the game debuted on the PS4 back in 2015, its Lovecraftian horror themes and brutal difficulty have captivated players. So much so that demand for a remake or remaster ofthe title for PC and PS5frequently makes headlines online.

It’s little surprise considering the acclaimBloodbornehas garnered thatFromSoftware and Sony have expandedthe game into other forms of media. While the game’s comic book, figure, and paying card tie-ins have all found success, its board game adaptation arguably recreates the essence of the video game the best. While it adapts some of its complexities beat-for-beat, it also puts intriguing spins on some of the game’s more complex themes.

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Bloodborne’s Lore

Designed by Eric M. Lang and Michael Shinall,Bloodborne: The Board Gameuses most of the elements that players have come to love about its video game inspiration. Anyone who’s played FromSoftware’s game will appreciate how the pair have incorporated its complex lore and setting into the experience. While the action takes place on a randomly drawn board, the locations of Yharnam are present in tile form.

Thanks to the tabletop nature ofBloodborne: The Board Game, players won’t be able to explore the entirety of the PS4 version’s story. Instead, part of the charm of the experience is the fact that they can role-play their way through condensed campaign chapters. Iconic monsterslike the Blood-Starved Beastcan feature as miniature pieces, though, which means players can still experience the horror of encountering them.

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Bloodborne’s Mechanics

Even thoughBloodborne: The Board Gameis a tabletop adaptationof a third-person action game, the original’s mechanics are present in altered guises. For example, at the start of every campaign, solo or cooperative players kit out their Hunters with trick weapons, firearms, and stats. Elements like consumable items and upgrades feature too. However, players have to draw and discard these each turn as they interact with Yharnam and complete missions.

Just like the video game, the enemies that populateBloodborne: The Board Gameare a big part of the experience. As players complete turn-based actions they will often have to fight and escape the monsters they run into. Each turn players can perform five different actions, such as attacking, interacting with an item, or returning toThe Hunter’s Dream to replenishtheir stats and use Blood Echoes to buy upgrades.

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Instead of physically performing each of these with a controller, though, players have to draw cards to determine how effective their moves are. While that might sound like aslower process than the PS4’sBloodborne, the fact that enemies also draw cards makes the experience a frantic affair. In general, the board game’s concepts might sound more complex, but the fact that they adhere to the game’s principles of survival so closely means they translate over remarkably well.

Bloodborne’s Deaths

One of thecharms of FromSoftware’s Soulsborne gamesis the brutal difficulty that often underpins them. Deaths are frequent as players are forced to learn and adapt. WhileBloodborne: The Board Gameembraces this concept too, it’s arguably even harder than its video game inspiration. When players die in Yharnam they’re returned to The Hunter’s Dream, foes respawn, and the cycle begins again.

What makesBloodborne: The Board Gameharder and more complex, though, is the fact that The Blood Moon rises on every return trip to The Hunter’s Dream. UnlikeFromSoftware’s original PS4 title, that means there’s effectively a time limit working against the player. As a knock-on consequence of this, it’s possible for players to die permanently if they can’t complete their campaign missions in time.