Since its release in 2020,Genshin Impacthas seen very regular updates and events, with one always either ongoing or on the horizon. The developer ofGenshin Impact, recently renamed HoYoverse, is constantly working to bring new characters, items, and events to the game. Now the players themselves could take on a little of that work.Technically free to download and play,Genshin Impactis known as a gacha game. Players are under no obligation to spend any money on the game but are incentivized to do so with in-game rewards and characters. This is whyGenshin Impactsees constant updates and events, as the game only makes money from a consistent and active player base.RELATED:Genshin Impact Players Think They’ve Figured Out Bennet’s AgeThe latestGenshin Impactevent, Divine Ingenuity, is perhaps the developer’s best idea yet for keeping players engaged with the game for the event’s duration. The event adds five new domains to the game, which areGenshin Impact’s version of dungeons. Upon completion, however, players gain access to a custom domain editor, allowing players to design their own dungeons that give in game rewards.
The custom domains will work similarly toSuper Mario Makeron Switch which remains an untapped genreof games. Players are given a series of pre-set terrain types such as walls and slopes to design the layout of their domain to be as simple or as complex as they would like. From there players are free to fill these dungeons with traps and puzzle elements from the game’s asset library. Then, just like inMario Maker,players can publish these domains and play the domains created by other players.
This essentially leaves players with an unlimited number of domains to play for the entirety of the event. However, there will likely be some large difficulty spikes ifMario Maker’s player-made level library is anything to go by, as players took it upon themselves tomake the most intricate and punishingMariolevels possible. Also expect to see some frame-perfect obstacle courses. It wouldn’t be surprising if this feature returned some time after the event ends, as a way of keeping players engaged in the gaps between the studio developed events.
What could be anissue with thisGenshin Impactevent is rewards. Rewards have been promised for the player-made domains, but there may not be a way to scale these rewards fairly with difficulty. There are tags for difficulty levels in the level editor, but the game probably won’t differentiate rewards based on these. Players might not want to scrape through the more difficult domains only to be rewarded the same as if the domain was only one room.
Genshin Impactis available on Mobile, PC, PS4, and PS5. A Switch version is also in development.