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Despite being the latest entry in one of the most well-known mech series out there,Armored Core 6doesn’t simplify things much for new players to the genre.Armored Core 6stats are about as numerous and interconnected as they come, and the AC Customization menus can seem daunting for players unaccustomed to the sheer amount of numbers on display.
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But, by understanding all stats inArmored Core 6, and how each part contributes to the overall stats of one’s AC, players will better understand just how their AC works, and how different configurations and statscreate some of the game’s most powerful builds.
Though each of these stats is explained in-game (via the Context option), the following explanations of everyArmored Core 6stat cut out the jargon to simplify each stat’s effects.

General damage stat, can be affected by Ricochet and distance
How much ACS Strain is inflicted by this weapon’s shots

Accumulative Impact
Affects how long it takes for enemy ACS Strain to dissipate
The size of explosions fired by this weapon

Extra damage multiplier when attacking Staggered enemies
How much aiming sways while continuously firing
Distance from targets necessary to deal damage
How much Ammo the weapon will begin missions with
Measured in seconds
Ammunition Cost
Cost per round fired, charged at the end of the mission
Extra impact of Charged attacks
How quickly Charge attack ACS Strain wears off
How quickly Charge attacks Overheat the weapon
Cooling
How quickly Heat is reduced while not firing a weapon that can become Overheated
The guaranteed distance that all attacks will connect without Ricocheting
Effective Range
Maximum distance that this weapon’s attacks will deal damage, but won’t connect all the time
How many times the weapon can be fired every second
How much EN it takes to charge this weapon
Charge Time
The time it takes to charge this weapon before being able to fire it, measured in seconds
How much ammo a Charged attack consumes
The total value of the AC’s durability, represents total Health
Ability to mitigate Kinetic (bullets) damage
Ability to mitigate Energy (laser) damage
Ability to mitigate Explosive damage
Attitude Stability
Maximum ACS Strain, determines how easy it is for theAC to become Staggered
How quickly the AC recovers from being Staggered
Target Tracking
How effectively fired weapons hit enemies, is determined partially by Firearm specialization
Maximum speed while boosting
Distance traveled during a Quick Boost (dodge)
How much EN a Quick Boost consumes
QB Reload Time
How fast a Quick Boost takes to become usable again, measured in seconds
Total EN (stamina) the AC is capable of using
How fast EN recharges after being depleted
The time it takes for EN recharge to begin
Combined total Weight of all parts
Combined total Weight of all parts except for Legs
The maximum allowed Weight for all parts, can be exceeded
Combined total Weight of equipped weapons
The maximum total Weight for equipped weapons, cannot be exceeded
Total EN Load
The combined total EN load of all parts, cannot be exceeded
EN Output
The ability of the Generator to support heavy EN parts, can improve EN Recovery Speed
Current Load
Max Weight vs. equipped Weight, represented as a bar. If bar exceeds Max,AC becomes overburdened
Current Arms Load
Max Weight vs. equipped Weight of equipped weapons, represented as a bar. Cannot sortie if bar exceeds Max.
Current EN Load
Max EN Load vs. equipped EN Load, represented as a bar. Cannot sortie if bar exceeds Max.
How much AP this part contributes to overall AC AP
Improves AC’s ability to defend against Kinetic damage
Improves AC’s ability to defend against Energy damage
Improves AC’s ability to defend against Explosive damage
Increases AC’s ability to withstand being Staggered
How much Weight this part contributes to the overall Load
How much EN Load this partcontributes to overall EN Load
Determines the Head part’s ability torecover from System Abnormalities(conditions/negative effects)
Scan Distance
Distance objects and enemies can be scanned, doesn’t work outside of this distance
Scan Effect Duration
How long the effects of a Scan linger on enemies, measured in seconds
Adjusts how much EN is consumed when Quick Boosting
Adjusts how much EN output the Generator is capable of
Adjusts how quickly the Generator can recover EN
Improves accuracy by reducing spread when continuously firing
Firearm Specialization
Improves ability to track, hit, and deal damage to enemies with weapons
Legs Stats
Load Limit
The maximum Load the Leg parts are capable of carrying, determines parts available on Core, Arms, Head, and others
Jump Distance
Horizontal distance the AC will be able to jump with these Leg parts equipped
Jump Height
How high the AC will jump with these Leg parts equipped
The power of boosted movement in general
The speed at which the AC ascends
How much EN (stamina) it takes to Ascend
Quick Boost (dodge) speed
QB Jet Duration
How long the Quick Boost jets are active, measured in seconds
QB EN Consumption
How much EN a Quick Boost will consume with this Booster equipped
How fast Quick Boosts are usable consecutively, measured in seconds
Maximum weight limitwithout affecting Quick Boostreload time
Assault Boost thrusting power
How much EN is used while Assault Boosting
Melee Attack Thrust
Boosted speed while honing on on an enemy for a Melee attack
How much EN is used to perform Melee attacks
FCS Stats
Close-Range Assist
Value representing the FCS chip’s ability to track targets within 130 meters
Medium-Range Assist
Value representing the FCS chip’s ability to track targets from 130 to 260 meters
Long-Range Assist
Value representing the FCS chip’s ability to track targets beyond 260 meters
Represents speed the AC can lock onto enemies with missiles
Multi-Lock Correction
Represents speed the AC can lock onto multiple enemies instead of just one
Determines total AC EN value
EN Recharge
How fast the AC will be able to recharge EN with this Generator equipped
Supply Recovery
How fast the AC can recharge EN if all EN is depleted
Immediately available EN supply once EN begins to recharge
Improves AC’s ability to fieldEnergy (laser) weapons
Armored Core 6is available for PS4, PS5, PC, Xbox One, Xbox Series X/S, and Nintendo Switch.