Despite being the latest entry in one of the most well-known mech series out there,Armored Core 6doesn’t simplify things much for new players to the genre.Armored Core 6stats are about as numerous and interconnected as they come, and the AC Customization menus can seem daunting for players unaccustomed to the sheer amount of numbers on display.

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But, by understanding all stats inArmored Core 6, and how each part contributes to the overall stats of one’s AC, players will better understand just how their AC works, and how different configurations and statscreate some of the game’s most powerful builds.

Though each of these stats is explained in-game (via the Context option), the following explanations of everyArmored Core 6stat cut out the jargon to simplify each stat’s effects.

Armored Core 6 All Stats Explained Weapon Stat

General damage stat, can be affected by Ricochet and distance

How much ACS Strain is inflicted by this weapon’s shots

Armored Core 6 All Stats Explained AC Specs AC6

Accumulative Impact

Affects how long it takes for enemy ACS Strain to dissipate

The size of explosions fired by this weapon

Armored Core 6 All Stats Explained Parts Specs AC6 Head

Extra damage multiplier when attacking Staggered enemies

How much aiming sways while continuously firing

Distance from targets necessary to deal damage

How much Ammo the weapon will begin missions with

Measured in seconds

Ammunition Cost

Cost per round fired, charged at the end of the mission

Extra impact of Charged attacks

How quickly Charge attack ACS Strain wears off

How quickly Charge attacks Overheat the weapon

Cooling

How quickly Heat is reduced while not firing a weapon that can become Overheated

The guaranteed distance that all attacks will connect without Ricocheting

Effective Range

Maximum distance that this weapon’s attacks will deal damage, but won’t connect all the time

How many times the weapon can be fired every second

How much EN it takes to charge this weapon

Charge Time

The time it takes to charge this weapon before being able to fire it, measured in seconds

How much ammo a Charged attack consumes

The total value of the AC’s durability, represents total Health

Ability to mitigate Kinetic (bullets) damage

Ability to mitigate Energy (laser) damage

Ability to mitigate Explosive damage

Attitude Stability

Maximum ACS Strain, determines how easy it is for theAC to become Staggered

How quickly the AC recovers from being Staggered

Target Tracking

How effectively fired weapons hit enemies, is determined partially by Firearm specialization

Maximum speed while boosting

Distance traveled during a Quick Boost (dodge)

How much EN a Quick Boost consumes

QB Reload Time

How fast a Quick Boost takes to become usable again, measured in seconds

Total EN (stamina) the AC is capable of using

How fast EN recharges after being depleted

The time it takes for EN recharge to begin

Combined total Weight of all parts

Combined total Weight of all parts except for Legs

The maximum allowed Weight for all parts, can be exceeded

Combined total Weight of equipped weapons

The maximum total Weight for equipped weapons, cannot be exceeded

Total EN Load

The combined total EN load of all parts, cannot be exceeded

EN Output

The ability of the Generator to support heavy EN parts, can improve EN Recovery Speed

Current Load

Max Weight vs. equipped Weight, represented as a bar. If bar exceeds Max,AC becomes overburdened

Current Arms Load

Max Weight vs. equipped Weight of equipped weapons, represented as a bar. Cannot sortie if bar exceeds Max.

Current EN Load

Max EN Load vs. equipped EN Load, represented as a bar. Cannot sortie if bar exceeds Max.

How much AP this part contributes to overall AC AP

Improves AC’s ability to defend against Kinetic damage

Improves AC’s ability to defend against Energy damage

Improves AC’s ability to defend against Explosive damage

Increases AC’s ability to withstand being Staggered

How much Weight this part contributes to the overall Load

How much EN Load this partcontributes to overall EN Load

Determines the Head part’s ability torecover from System Abnormalities(conditions/negative effects)

Scan Distance

Distance objects and enemies can be scanned, doesn’t work outside of this distance

Scan Effect Duration

How long the effects of a Scan linger on enemies, measured in seconds

Adjusts how much EN is consumed when Quick Boosting

Adjusts how much EN output the Generator is capable of

Adjusts how quickly the Generator can recover EN

Improves accuracy by reducing spread when continuously firing

Firearm Specialization

Improves ability to track, hit, and deal damage to enemies with weapons

Legs Stats

Load Limit

The maximum Load the Leg parts are capable of carrying, determines parts available on Core, Arms, Head, and others

Jump Distance

Horizontal distance the AC will be able to jump with these Leg parts equipped

Jump Height

How high the AC will jump with these Leg parts equipped

The power of boosted movement in general

The speed at which the AC ascends

How much EN (stamina) it takes to Ascend

Quick Boost (dodge) speed

QB Jet Duration

How long the Quick Boost jets are active, measured in seconds

QB EN Consumption

How much EN a Quick Boost will consume with this Booster equipped

How fast Quick Boosts are usable consecutively, measured in seconds

Maximum weight limitwithout affecting Quick Boostreload time

Assault Boost thrusting power

How much EN is used while Assault Boosting

Melee Attack Thrust

Boosted speed while honing on on an enemy for a Melee attack

How much EN is used to perform Melee attacks

FCS Stats

Close-Range Assist

Value representing the FCS chip’s ability to track targets within 130 meters

Medium-Range Assist

Value representing the FCS chip’s ability to track targets from 130 to 260 meters

Long-Range Assist

Value representing the FCS chip’s ability to track targets beyond 260 meters

Represents speed the AC can lock onto enemies with missiles

Multi-Lock Correction

Represents speed the AC can lock onto multiple enemies instead of just one

Determines total AC EN value

EN Recharge

How fast the AC will be able to recharge EN with this Generator equipped

Supply Recovery

How fast the AC can recharge EN if all EN is depleted

Immediately available EN supply once EN begins to recharge

Improves AC’s ability to fieldEnergy (laser) weapons

Armored Core 6is available for PS4, PS5, PC, Xbox One, Xbox Series X/S, and Nintendo Switch.